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Having just played the game, I love it. There were a few small issues that took me out of the experience, but otherwise it was perfect for such a short experience.
The last scene with the monster (after the window scene) was a bit silly and lost me instantly, but other than that, the atmosphere was perfect, the first time i saw the monster i said out loud "nope nope nope" and tried to hide.  The sounds other than the radio had me on edge, i felt uncomfortable walking out of the room for the first time, since i didnt know what to expect. Great job man!

Hey, thank you very much for your comment and for playing ! :)

Yes, I did the last scene pretty quickly :/ but it was mainly for the meaning !
I'm glad you were scared, a lots of people were scared with it's first appearcance ahah

What issues took you out of the experience except the ones you told me ? I'm actually working on a big update so I take notes as much as I can.

Thanks again !

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I love that moment when you open the door and it's just standing there in the dark. Ugh soo creepy! This is a pretty straight-forward horror experience with, of course, a few spooks. My only suggestion is to make sure you give the player objectives and instructions on what to do, instead of the gameplay being a big guessing game. 

Great work!

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I liked this short horror experience.  I really enjoyed the tiny foot on the monster. haha. I looked up the song Suffren and I can't find it, did you make it up? Anyways, thanks for making this game! I had fun.

Ahah everyone seems to like his tiny foot !
Süffren is the artist name of my friend who did the songs on the radio and the credit one too :)

Thank you for playing it !

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Really enjoyed your fun little horror Daedalvs Studio. Some nice tension built. I enjoy horror's that work on suspense, and building a sense of dread of a jumpscare but not actually resorting to cheap tactics. The window at the end was very nicely done, no over the top noise or flash effect... just there. Very creepy.

Minor criticism would be the radio music. I know there is the option to turn it off but it removed an element of horror for me. It was a comfort blanket I didn't want. If the music was a lot quieter it might have been OK.

Also seemed quite confusing that there was flickering lights down on floor -1, but all the time you have to go to RC. What is RC by the way? Hopefully I don't end up seeming too stupid asking that lol.

Great game though, well done. Thoroughly enjoyed it.

Hey ! Thank you very much for playing and for the feedback ! I really appreciate

So, yeah I'm not really into jumpscares, I avoid that but I find cool that things like at the end of your video (which made me really laugh ahah) works on some people !

For the radio music I had a lots of comments and I agree with you and I already lowered the volume for the future update.
It was a choice I made because, I like the contrast we have between when the music is on and the complete silence when we turn it off :)

For RC, I see that someone found what it means in your comment section !

Thank you again !

This house is very nice

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I really enjoyed this! I really liked how there's not really any jump scares and you guys just made our imaginations fill in the quiet times. Where could it be lurking? lol Great game! *Edit* I forgot! Thanks for putting the thumbnails and the logo png image in with it, that was supper cool of you!! I've never seen anyone do that before and that is much appreciated! 👍👍

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First off, thank you for using non-copyrighted music! I'm a fan of these types of games, where the creature isn't jumpscaring you constantly. He stalks you, keeping you wondering on where he is. I wish I would've explored more in my playthrough, so I may go back if there is a lot I missed. Overall I really enjoyed this game! Keep up the great work. 

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Amazing game here is my video of it! :D


G

Oops I didn't read the fine print. I just downloaded immediately. I turned off the in game music. Super protective of my account. Anyway, gave it a go and it was an interesting game. Great Job with your first game :D

I like your efforts :) 

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G'day Daedalvs Studios, after playing through your Game Jam submissions I thought I may as well force my opinions and observations upon you, so let's get started.

Pros

- Unreal Engine 4 looks great, the game stands out among the crowd simply for visual appeal and good use of assets.

- Even though it wasn't explained as well as it could of been the cardboard boxes were intriguing if a bit silly.

- Good taste in music

Cons

- The application running for the game isn't called "Between These Walls" but is instead referred to as "Unreal Engine 4 Development Kit"

- Showing the monster very early on and having it look like any run of the mill horror villain doesn't add anything to the "psychological" aspects of the game.

- By the end of the story, the boxes become comic relief, maybe clear up exactly what the monster is capable of doing to your character through the use of notes or other storytelling devices, having your player guess can only get you so far.

Other than all that stuff it was honestly a pretty refreshing experience, it felt like there was an actual team behind it that wanted to create not just replicate. I look forward to your future games. Have a good one guys.

Also, I create cynical let's play's, feel free to take part in this review but on the rails.

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Hi ! Thank you very much for playing my game and taking your time for a feedback.

First of all, I'm alone at Daedalvs Studio. It's my studio and I did everything in the game except 2 posters and the 2 tracks of the radio and the end credit track which are by friends.

For the cardboxes and the rest, I wanted to let people theories about the game and what they thought about it even if there's a little story behind all cardboxes/monster.
And you nailed it ! Just, at the end the monster don't kill the character, it was a way to say that he is part of us. The character always move out to escape his problems in life and never try to resolves these. Wherever you go, your problems will always be there with you if you don't solve these. :)

For the name of the application, it might be because I packaged it as a developper version and not "shipping" version. I'll correct that for the update !

For the monster, I wanted to show him early because the game is a walking sim and you play it for like 5 minutes, so I wanted that some stuff append sometimes.
Anyway, it's a really short game I did in 2 weeks so I tried to put some event in the game, event minor ones. But there will be some changes in the future update as I said before.

But generally, I'm ok with you, it's better not to show the monster so early in a game

Finally, I didn't meant to create a PT-ish game, I did this loop to destabilize the player/character always to say that he can't escape everything for the rest of his life.

As I said (again) before, I am working on a big update with better textures/3d models and expand/work more on the lore. There will be more notes  to explain more things with the monsters, the parents and the character.

Again, thank you very much for the feedback !

really great short game! Can’t wait to see more from you. Please check out my play through below :) x 

Thanks for playing !

For the cardboxes, it's a way to represent the fact to move out. When we think about a boxes, generally, we think about that, that's why I used boxes. The game is a representation of trying to escape problems by moving out again and again.

Interesting short psychological horror game. I'm so curious as to what was invited into this guy's life that haunts him so. Is it devil worshipping as hinted by the posters of the movie "Hereditary". Great first game man.

Hey, thanks for playing ! 

So, RC means "rez-de-chaussée" in french (Ground Floor) !

And for the meaning, it's a representation of trying to escape problems by moving out from apartment to another. The boxes represent the fact to move out and the creature, the allegorie. These will always be there with you if you don't try to solves these problems you have instead of flee. :)

So, it was on purpose the fact the fridge was turned but not intentional that it was back to normal in the level after ahah

Great video !

this game was interesting to play. good job you guys

love your game and the slendy boi !

Cool first game! 

Fun little game!

Link to my channel (opens in new tab) youtube.com/jonathick

Hello! I recently played your game and really enjoyed it! I used in part of my latest "3 scary games" youtube video. Thanks a bunch for making a fun game =)

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Cool and Spooky! 

It was okay
The performance was horrible...
The environment was pretty alright but you could've done more with the other rooms (upstairs, downstairs). I know it's not supposed to be a long game.  The sounds were mediocre and the monster design was pretty trashy. Though I did get chills when you wanted to exit your appartment but kept waking up in your room and then the radio changes everytime you wake up, that's what I really liked. But it has too few horror elements imo and I did kind of expected a jumpscare but there was no. For such short game and especially for that kind of a game, a jumpscare would've been good. 

I still thank you for this experience :)

4/10

Hey, thanks for taking time to play my game.
What do you mean by performance ?
Glad you still had some chills for that part.

For the rest, I already know that since I did things quickly because I had 2 weeks for the game jam. That's why I'm reworking on it :)

Also, for the jumpscares, I try to avoid that. I'm not really into jumpscares, I prefer working on atmospheres !

I work hard on doing a good update and expand the game.

Thanks for your feedback.

Well..it is really laggy. I'm not sure if it could be my PC since my specs are pretty good: 

Processor: AMD Ryzen 5 3600

GPU: Nvidia Geforce GTX 1050ti 4GB

RAM: 16GB

So I doubt that the lag is caused by my PC.  But what I mean is that it's low FPS. 
And yes I understand that you prefer working on atmosphere, it's just really hard to do that with a short game...but nothing's impossible! 
I'm looking forward to your remake! :)

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I can understand, I absolutely didn't optimize it, but it's strange since it worked on many others PC.

Sure but I wanted to try and I'm glad to have finish a little game for a game jam.
Now I have more time so I can work better on it !

Pretty good. Some spooky weirdness going on here.

This game was fun and it really had a horror vibe to it, really different then your basic jumpscare games out there I cant wait to see what you have coming up next thanks for the great game

Thanks for playing man !
I try to avoid  jumpscares and build atmospheres.
Also, RC means "rez-de-chaussée" in french (Ground Floor)

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It was a good game and you did a amazing job on the atmosphere and thanks for telling me what RC was for

Made a video on this game, it wasn't too bad for a Game Jam game! Thanks for making it!

Hey thank you for your feedback at the end. I already watched your video a couple of days ago but totally forgot to comment on it so here it is :

I used the boxes because it's the best way to represent when you move out. When we think about a boxes, generally we think about that, that's why I used boxes. The game is a representation of trying to escape problems by moving out again and again.

I'm working on a future update with more lore, content, etc. :)
Thank you for taking your time playing it !

That makes sense! Keep up the good work! I'll be on the look out!

I'm never moving into a new apartment ever again lol This was great and super creepy! Well done! 


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Hey ! I saw your video some days ago but forgot to comment.
Your video made me laugh :)

The fact there's no walls, it's because it's supposed to be a "dream sequence" (maybe ? hehe)

Shame, at the end, the last level before the cinematic you missed a little something through the window ;)

Your interpretation at the end was really interesting !
The game is actually a representation of trying to escape problems by moving out again and again. It will always be there with you if you don't try to solve these.

Thanks for playing !

One of the games i played was this one, and i found it super interesting, i think you should add more, maybe more environments as well. I loved how smooth the game performed.

Very nice haunted apartment sim. Loved that you didn't resort to constant jumpscares; atmosphere was great.

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Creepy atmosphere! Pretty interesting for a first game, looking forward towards your future projects!

Thanks for playing !

I prefer old horror movies too but there's some cool new horror movies too (like Hereditary), just not as much as the old ones

And you're the first one to understand that there's a towel on the mirror to not look at ourself. Generally peoples don't understand

Also, shame you missed something through the window during the last level before the cinematic ;)

I'm glad you liked the game and the atmosphere !
I'm actually working on a big update since the Game Jam is finished.

And for your interpretation, you're really really  near the meaning :)


Great video

Thanks, It was a pleasure !

I will definitely check out Hereditary. The reason that i'm not a huge fan of modern horror movies is because of the esoteric messages. Old horror movies have them as well but i can agree with those a lot. Midsommar for exemple is a huge subversion of what the tradition actually is and while it might be a fun horror movie on the surface, i could feel my ancestors rolling in their grave. Writers and directors can sometimes do these things by accident (or for creative and story reasons) and i can turn my brain off and enjoy the movie nonetheless but some writers and directors subvert intentionally and have a clear message. In those cases i don't want to pay for the movie to sponsor their political activism. This is ofcourse subjective and my personal reason why i do or don't support certain things monetarily.

Nice to know that i was close about your game, checked out other gameplays and comments and i think that i have the full picture now! Great game!!

Looking forward towards your next project!

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Not bad. I especially liked the music and sound effects which are important to build atmosphere. 

Something that might be improved upon: The objectives weren't always clear at first. I wasn't sure what happened when went through the door labeled "RC." I'm guessing that I went to work? Maybe adding some dialogue as to what the character wants/needs might help with that.

If ever you decided to expand upon the project or create a new one, here are a couple things I think the game could be enhanced with: More interactable items (like the computer, the fridge, stove, sink, bathroom, etc.). Maybe even interacting with the neighbors, or being able to hear footsteps/talking/tv above or next to your apartment. 

Hey thank you for your feedback and for playin it !
So yes, I planned to expand the game and already planned adding everything you said, I agree with you, it definitely need more interaction. I started to add some !

Had a lot of fun with this one. Captures the psych aspect of psych-horror pretty well! Gameplay here. More thoughts at the end :D Keep it up

, Daedalvs

Was a fun short horror game. After Ibplayed the game originally I watched others videos. I definitly missed a lot lol

Ahah yes, I see that, especially when you're in the last loop in the apartment, through one of the windows ;)
Thanks for playing !

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Creepily Funny..

I found the game to be a bit funny because of the boxes that kept spawning in as the game progressed, but the monster itself to be very creepy. I liked the story that was being built up, but it sort of felt forced.. Then again, it is just a personal preference for me to have more story in these games.. Anyway, I enjoyed it. The music in the radio built up a good atmosphere, and the hallucination idea was very-well done! One issue I had was while reading the text one part would overlay the words, making it impossible to read. The other would be a personal preference of the slight lack of background music, although it does deliver a good creep factor to the game. I do wish it was a bit longer, maybe then it could build up more with his parents and such.. Either way, I can't complain as I enjoyed my time anyway! 4/5 from me!

Thanks for playing my game man !
You're kind of destabilized, that's why there's always boxes moving everywhere. The boxes are a representation of moving out in the collective unconscious. :)

The game is a representation of trying to escape problems by moving out again and again. Wherever you go, it'll always be there with you.

I'm actually working on an update to polish the game and add more content/Story. I understand, a lots of people wanted more story but, it was kind of hard in 2 weeks to do more :)

For the issue, I saw that a multiple times and will correct it but thanks for your feedback !

Great video too, you made me laugh when the monster was in the apartment and you spammed the neighboor's doors

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Very creepy game and a very creepy experience. I enjoyed this game. I did a playthrough of this game and I will link it below if you are interested in watching.

Hey ! Thanks for playing !
For the door that can't be closed, I'll correct that for the update ;)
Glad you liked the game and hope the creature didn't haunt you during your sleep

great game! I like how everytime you wake up, somethings change, giving the pt vibes, and encountering the monster was very terrifying, overall, i rate it 7/10

Hey, thanks for playing :)
So, RC means "rez-de-chaussée" in french (It's the ground floor)
For the "dream sequence" it was intentionnal that there was no wall, to confuse people like "are we dreaming or is it real life ?" that's why you can "go to sleep" during this sequence.

Also, spoiler, there's no basement, the door is closed .. but will be open in the future update ;)

I loved it <3 the whole aspect of silent jumpscares from Ari Aster's movies! Here's my little playthrough (Polish language) Cheers! 

Thank you very much ! (I saw a little bug with the text in the dream sequence ! I'll correct all these bugs)

I'm not really into jumpscares, I prefer working on the atmosphere, I find that scarier ;)
Silent jumpscares is a cool concept and better that simple jumpscares

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I totally agree with you :) Nice to know that you actually watched the playthrough and noticed a bug! :) Cheers!

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This was REALLY good! Has a nice slow buildup of tension leading up to encountering a genuinely terrifying monster in a subtle, yet extremely creepy way. I love games like that aren't in your face when it comes to scares. Fantastic game! 

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I wish it was had more jumpscares but really nice job guys! 

Hey, thanks for playing !
I'm not really into jumpscares, I prefer working on the ambiance of a game.

But glad you still liked the game :)

This hangs on the loading screen.

Hey, sorry for this issue. Honestly, I really don't know where it can come from. The game work on many others computer but I didn't optimizedit so it can come from here.

But for the update I'll try to optimize it as much as I can and put settings too !

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Cool thanks

It was an interesting game. Was definitely fun to play, and has an interesting backstory to the playable character. You've absolutely nailed the dark atmosphere to where I was really , really spooked while walking in the stairwell the second time. And I think that the art through the posters was amazing!

Now the only things I wished there were more of in the game were the story; I found it really interesting and engaging in just the letter alone but wished there was more of it. As to why the player is hallucinating, and why the emphasis on boxes and also why we moved. And also wished there was more answers to who the monster was and why is he around us? I think that it's more than a monster and more of the player's fears from their hallucinations or a metaphor for a dark part of the player's issues, but it's not fully explored in there. If it was, I might have missed the parts, and I apologise for that.

Another thing I wish that had some explanation is what the player is doing when they go into the Rec Centre, and why time skips a lot. I understand you tried to keep the game short, but maybe a little more of a routine and seeing what the mundane tasks would emphasise the spooks and scares a lot more!

Another thing you should add more of in future updates is the scares. Because you absolutely nailed the ones that you did in the game (except the last one, which will be discussed in a bit). The part where you can see the monster in the dark and disappears when the player turns the light on and also when the monster is viewable through the crack of the door was absolutely amazing and was one of the better scares I've seen in many horror games. This goes to show that games do not need jump scares or loud sounds to be scary, and you've done so much more than a lot of horror games just by the ambience, and psychological scares. 

But you've done it so well in the parts that were meant to be scary that the parts that were the normal walking time was a little lackluster. I do understand that there can't be scary parts everywhere, but I wished that the stairs had something that would give me a fright or keep me on edge because it was the perfect setting; dark shadows, flashy lights, enough space for a monster, multiple floors. The disappearing painting was a nice touch, though an explanation as to why would make it more enthralling into the whole game.

The last thing that I would suggest maybe tweaking would be the final scare at the end when the monster pops out of the ceiling and drops down on the player. And I personally think that this would be more scary/ meaningful of a scare if there was more backstory and story throughout the game, that would make the monster dropping down on the player an eye opener or making the player think. 

Sorry for the huge wall of comment but yeah, it was  hoenstly a great game. You have nailed the atmosphere and also the spooks and done them really well. The lighting and background music just went so well together that I ended up sweating bullets while exploring the map. 

Good luck on future updates if you do, do them and future projects!

Wow ! Such a big  feedback. Thanks for taking time to write this, I really appreciate :)

I'm really glad you liked the atmosphere, I did my best during these 2 weeks to bring something decent, something that people may feel with the OSTs, the creature and lights.
I wanted to let players interpret with what I gave them for the story (I mean, with the time I had) but I'll definitely add more lore later. I know people love that and are curious about the story of the character and the monster. It's a representation of trying to escape problems by moving out again and again. Wherever you go, it'll always be there with you.
You're kind of destabilized, that's why there's always boxes moving everywhere. Cardboard boxes are the best object to represent the fact to move out in the collective unconscious.

So, RC doesn't mean "Rec Center", it's the ground floor (RC stand for Rez-de-chaussée in french). Basically, you just go to work and come back to home. I wanted to add something, a little sound but I forgot and at the end I didn't had the time to add something here, but there will be in the update.

I'm not into jumpscares, I prefer working on the atmosphere, the ambiance to make people feel something than just a jumpscare that scare you once and that's all. It's more visceral if the fear comes from the atmosphere.

I wanted to add maybe the monster walking in the stairs like, we could just see his legs or even just a sound but again, didn't had the time. we will see these things in the update.

The last cinematic means that the creature is part of us. A personification of every problems we try to escape.

Thanks for playing the game, for the comment/feedback, I really appreciate :)

Ah, a lot of horror games are more literal so I've started looking at the literal side of the game and it's meaning. So it's honestly a real refresher to see a game which has a depth to it and one must see the deeper side of the game rather than take everything literally.  And I'm a huge fan of creating scare through atmosphere and ambience too, and you've done it really well here. And yeah, can't wait for more as you've done a really great job. So good luck for the future!

Exactly, that's why I want to create horror games :)
Something with a story, with depth and immersive. I want people feel what  the character feel, even better, I want the player BEING the character.

Thank you very much, really !

Horror apartment?

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